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Engineered for Performance

Built with modern graphics and data-oriented architecture

Next-Gen Rendering

Hybrid deferred/forward renderer with temporal anti-aliasing and PBR shading for stunning visuals.

Data-Driven Architecture

Entity-Component-System design for massive scaling, predictable performance, and cache-efficient memory layouts.

Hot-Reload Scripting

Lua scripting with hot-reloading for rapid iteration and seamless gameplay logic development.

Visual Editor

ImGui-powered editor with real-time collaboration, non-destructive workflows, and modular design.

Physics & Destruction

Integrated with JoltPhysics for high-performance, deterministic rigid-body simulation—powering large-scale destruction and realistic vehicle dynamics.

Cross-Platform

Designed for PC, modern consoles (PS5, Xbox Series X), and mobile, ensuring maximum reach and scalability.

Development Roadmap

Tracking our progress toward the public release

01

Alpha Development

Q4 2025 Target

  • Core system stability and foundational features
  • Full PBR shading model implementation
  • Scene and property editors completed
  • Initial Lua API bindings and scripting
02

Public Tech Demos

Q1 2026 Target

  • Mount Olympus showcase demo
  • The Lighthouse environment demo
  • Atlantis technical showcase
  • Public community feedback and testing
03

Full Release

Q3 2026 Target

  • Production-ready for flagship title
  • Public release to indie developers
  • Performance optimization focus
  • Continuous feature expansion

Built With Modern Tech

Languages & Frameworks

  • C++17 / C++20 Core
  • Multi-threaded Architecture
  • Real-time Performance Focus

Graphics & Rendering

  • Vulkan API
  • Deferred Rendering Pipeline
  • PBR Material System

Tools & Pipeline

  • ImGui Visual Editor
  • Hot-Reload System
  • Asset Management

Architecture Patterns

  • Entity-Component-System
  • Data-Oriented Design
  • Cache Optimization

Join Our Hobbyist Development Team

We're looking for passionate learners and hobbyists interested in C++, graphics programming, and Lua scripting to collaborate on this educational passion project.

View Volunteer Positions